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Dorsa Zare

User and Interactive Experience designer

Recipient of the Behaviour Interactive Scholarship in Game Design

My UX design work focuses on creating intuitive and engaging interactive experiences. I apply user-centered design and design-thinking methods to understand user behavior, identify friction points, and improve interaction flows. My projects explore accessibility, usability, and gameplay-inspired interaction design across digital products and interactive media.

UX Design

Environmental UX

Player Onboarding & Exploration

A gameplay environment designed to guide player learning through spatial composition, visual cues, and interaction rather than traditional tutorials.

Role: Level Designer, UX Design
Date: Winter 2026
Engine: Unreal Engine 5
Platform: PC (Playable Prototype)

Environmental UX 

Player Guidance in VR

  • Designed environmental cues and spatial flow to guide player interaction without traditional UI.

  • Implemented diegetic onboarding through environment storytelling and interaction feedback.

  • Iterated on player experience through playtesting to improve clarity and reduce confusion during navigation and interactions.

​​​Role: UX Designer, Level Designer
Date: Fall 2025

Engine: Unreal Engine 5
Platform: Playable VR Game

Product UX

User Flows & Accessibility

A mobile app that helps Montreal metro and street musicians book performance spots, connect with other performers, and engage audiences.

​​​Role: Sole UX/UI Designer
Date: Winter 2025

Tools: Figma, Adobe Photoshop
Platform: Mobile

Interaction UX

Gamified Personality Test

​​A gamified personality test built during the Gamerella Game Jam. As the UX/UI designer, I created the interaction flow and hand-drawn interface to reinforce the “Human-Made” theme.

​​​Role: UX/UI Designer
Date: Fall 2025

Engine: Unity
Platform: Playable PC Game

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