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Level & Game Design

I build my levels and systems using Unreal Engine 5 (Blueprints) and Unity (C#), focusing on intuitive gameplay, clear navigation, and experiences that feel fun to play and discover. My design process blends level layout, pacing, iterative playtesting, and player feedback, all essential fundamentals recruiters look for in a level designer’s portfolio.

Screenshot 2025-01-10 114902-Photoroom.png

Click on a project below to explore the breakdowns, playable links, and design documentation.

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