
Dorsa Zare
UX/UI Designer — Interaction & Player Experience
UX/UI Design
Multidisciplinary UX/UI designer interested in interaction design and player experience. I enjoy exploring how people understand and move through digital and interactive spaces, combining creative and technical approaches to design intuitive systems.
Product UX/UI
Musician Booking & Discovery Platform
A mobile app designed to help Montreal metro and street musicians find and book performance spots, connect with other performers, and engage audiences. The project focuses on improving accessibility and simplifying user flows so performers can easily discover opportunities, coordinate performances, and manage their activity within the city’s music ecosystem.
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​​​Role: Sole UX/UI Designer
Date: Winter 2025
Tools: Figma, Adobe Photoshop
Platform: Mobile
STRIVE Website
UX/UI Design
A UX/UI prototype designed for Concordia’s STRIVE campaign platform. The project focused on creating an accessible and intuitive space for sharing community experiences and acts of care. The Figma prototype represents the intended user experience before development constraints influenced the final implementation.
Role: UX/UI Designer
Timeline: Fall 2025
Tools: Figma, WordPress
Platform: Web
UX/UI Design
Gamified Personality Test
A gamified personality test created during the Gamerella Game Jam. As the UX/UI designer, I designed the interaction flow and hand-drawn interface elements to create a simple, engaging user experience that aligned with the “Human-Made” theme. The sketch-style visuals and buttons emphasized a playful, handmade aesthetic while keeping interactions intuitive and accessible.
Role: UX/UI Designer
Timeline: Fall 2025
Tools: Unity, Hand-drawn UI assets, Figma
Platform: Desktop (Playable Prototype)
Interface Design System Portfolio UI
A lightweight design system created to support consistency and scalability across my portfolio website. The system defines reusable UI components, typography hierarchy, color usage, spacing rules, and layout grids to ensure a cohesive interface and clear visual hierarchy across pages.
The goal was to document design decisions and create a flexible foundation that allows new sections and projects to be added while maintaining visual consistency.
Role: UI / UX Designer
Timeline: Winter 2026
Tools: Figma, GitHub
Platform: Web



