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About me

Hi, I’m Dorsa, a multidisciplinary designer focused on player experience, interaction design, and real-time environments.

I’m interested in how players understand and move through interactive spaces. My work explores gameplay UX through environments, signals, and systems that guide players naturally without breaking immersion. I enjoy thinking outside the box and approaching problems from both creative and technical perspectives.

With a background in Computation Arts and Communication Studies, I’ve worked across game design, level design, VR experiences, and UX projects. I enjoy creating environments that feel intuitive to explore while refining ideas through playtesting, iteration, and collaboration.

I’m also a recipient of the Behaviour Interactive Research Chair Bursary in Game Design and a participant in Ubisoft Game Lab, and I’m excited to continue exploring opportunities where gameplay, UX, and technical creativity intersect.

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